A Theory Of Fun For Game Design ( FIRST EDITION )

“A Theory of Fun for Game Design” by Raph Koster is a textbook published by O’Reilly Media in 2004. This first edition book offers a comprehensive exploration of game design principles, focusing on the intersection of computers, games, and activities. With 256 pages, this trade paperback provides valuable insights for both aspiring programmers and general readers interested in the world of game design. Written in English, this book delves into the author’s personal theory of fun and how it applies to creating engaging and immersive gaming experiences.

Growing Artists 3e, KOSTER

Growing Artists 3e. All of our paper waste is recycled within the UK and turned into corrugated cardboard. We all like the idea of saving a bit of cash, so when we found out how many good quality used products are out there – we just had to let you know!